Today, not sure how,
the access privileges to the download files were changed. A weird thing on the drive... Because I wasn't even online during the day. I changed the access rights back to everyone so downloads should work again.
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Sunday, 28 December 2014
Sunday, 19 October 2014
Blender CAM on Blender Conference
Blender CAM will be presented next friday on the Blender Conference.
If you are going there, stop by. I will be there wanting to discuss anything related. I will also present some videos I did on the projection which will happen also there.
see the conference schedule here, the talk is on friday at 14:30 :
https://www.blender.org/conference/2014/schedule
If you are going there, stop by. I will be there wanting to discuss anything related. I will also present some videos I did on the projection which will happen also there.
see the conference schedule here, the talk is on friday at 14:30 :
https://www.blender.org/conference/2014/schedule
Tuesday, 30 September 2014
Blender CAM 0.8.0
Let me present you the new version:
new features:
- new strategy - curve to path. Enables to tweak paths manually.
-support splitting of large files. This is a machine setting. Splits into files always after a limit of operations per file is reached.-files can be exported now after computation, e.g. if you only change feedrate. This is also faster when you try to tweak your settings.
-operations now can start in the +z or -z area, this was requested on the forum.
-improvement for ramps - these now work with bridges, and are enabled for more strategies.
-experimental feature - more outlines for cutout operation. Is useful for making more space for chips, or to make more space around the piece because of shank. Doesn't support bridges nor sorting!-improved ramps, now work for almost any operation. They now work as zig zag for non-looped paths, so that the cut starts at the beggining of the path. works also with bridges for cutout.
-print progress in the operations list, rather than in header.
-waterline works a tiny bit better.
-if loading files from older files, you need to switch to blender CAM in the top header.
-basic slicing of objects, for cutting 3d objects from plywood. Just start of this, your ideas are welcome!
optimization:
-new library called Shapely can speedup pocket operations calculation up to 20X, and makes all offseting of 2d paths faster. Shapely gets installed similar to Polygon and numpy.
-many small optimizations made generation of large files about 35-30% faster.
fixes:
-fix pocket operation missing small rest spots, this happened if stepover was larger than cutter radius.
-drill paths work with object groups
-brought back some panels that went missing in last version
- a lot of small fixes
some little tools accessible through operator menu:
-boolean operation for Curve Objects-object silhouette offset, works for curves and low-poly meshes
background work:
- lots of code reshuffling, improvement in readability, so more coders can join the project
- start of testing framework
- starts for some new strategies.
Big thanks go to everybody:
-Giovanni Bianchessi, Bernhard Braun for doing Mac and Linux version
-everyone who gives feedback and gives images to the gallery, or contributes in any other way
-everyone who donates money
-the people who started contributing code(which will hopefully be in next releases, but I am so happy about this, I have to mention it already now ;)
new features:
![]() |
ramps with parallel strategy |
-support splitting of large files. This is a machine setting. Splits into files always after a limit of operations per file is reached.-files can be exported now after computation, e.g. if you only change feedrate. This is also faster when you try to tweak your settings.
-operations now can start in the +z or -z area, this was requested on the forum.
-improvement for ramps - these now work with bridges, and are enabled for more strategies.
-experimental feature - more outlines for cutout operation. Is useful for making more space for chips, or to make more space around the piece because of shank. Doesn't support bridges nor sorting!-improved ramps, now work for almost any operation. They now work as zig zag for non-looped paths, so that the cut starts at the beggining of the path. works also with bridges for cutout.

-waterline works a tiny bit better.
-if loading files from older files, you need to switch to blender CAM in the top header.
![]() |
slicing |
optimization:

-many small optimizations made generation of large files about 35-30% faster.
fixes:
-fix pocket operation missing small rest spots, this happened if stepover was larger than cutter radius.
-drill paths work with object groups
-brought back some panels that went missing in last version
- a lot of small fixes
some little tools accessible through operator menu:
background work:
- lots of code reshuffling, improvement in readability, so more coders can join the project
- start of testing framework
- starts for some new strategies.
Big thanks go to everybody:
-Giovanni Bianchessi, Bernhard Braun for doing Mac and Linux version
-everyone who gives feedback and gives images to the gallery, or contributes in any other way
-everyone who donates money
-the people who started contributing code(which will hopefully be in next releases, but I am so happy about this, I have to mention it already now ;)
Wednesday, 21 May 2014
List of donors update
I haven't done this for several months - going through all emails, writing down names, and checking if the people wanted to be actually mentioned. I want to apologize for the delay in publishing the donations, I very much appreciate all the donations.
Also, all your donations are rewarded with my work. I spent a lot of time developing new version, but things are still not stable enough to make the release.
Good news is - the list is now large enough that I had to move it to a separate page on the blog. Also, donations towards open-sourcing the bas-relief addon are halw-way there, so someday in winter I expect the target could be reached.
Saturday, 25 January 2014
Blender CAM 0.7.0
![]() |
Pack curves on sheet example |
New release!
What is new:
- custom cutter shapes. With exact mode, only convex are supported.
- limit curve - you can now limit any operation with a curve.
- limit curve and ambient have now an option, whether the cutter stays inside completely, or reaches the limit with it's tip.
- Pack curves on sheet - this helps a bit to save material. The algorithm is slow by now, but provides relatively good results
- Code for this version was completely reorganized and there are many internal changes.
- Please test and report any bugs you encounter, there might be some tricky things.
- some more speedups in both modes.
- Lots of bug fixes
- Big part of work for n-axis was done, but it is not visible in UI. I cannot test the code, so I don't want to release anything. also other things are wip.
limit curve used on an operation - All the code was separated into libraries. I wanted it to be more readable, and also would like to invite more coders to join.
as always, thanks to:
- Bernhard Braun and Giovanni Bianchessi for linux & mac builds
- Gaël Rosset for extensive reporting of bugs
- everybody who posted feedback or donated
Also, new tutorials coming soon! and more surprises ;)