tag:blogger.com,1999:blog-76331171861568731292024-03-18T02:48:20.693-07:00Blender CAMUnknownnoreply@blogger.comBlogger30125tag:blogger.com,1999:blog-7633117186156873129.post-77210157718988100792023-01-16T14:13:00.003-08:002024-01-01T17:19:04.909-08:00This site is super old and you are here by accident ;)<h2 style="text-align: center;">THIS WEBSITE IS NO LONGER MAINTAINED</h2><h2 style="text-align: center;">Go to </h2><h1 style="text-align: center;"><a href="https://www.blendercam.com"><span style="color: #ffa400;">https://www.blendercam.com</span><span style="color: red;"> </span></a></h1><h2 style="text-align: center;">to have the latest news about the blender addon.</h2><p><br /></p><span><a name='more'></a></span><p><br /></p><p>This is the original BlenderCAM site. </p><p>Since I now run the <a href="https://www.blenderkit.com/" target="_blank">BlenderKit website</a>, I have no time to maintiain this blog for many years, but by now I wanted to keep it for sentimental reasons. Have a great day everyone!</p><p><br /></p>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-7633117186156873129.post-26228938389019311422016-01-17T12:22:00.001-08:002016-01-19T07:22:37.637-08:00Blender CAM 0.9.0 releaseFinally, a new release!<br />
<br />
I know the waiting has been long, and those who were in need of the updates, started allready using the version of Blender CAM from github.<br />
There are many fixes, and many improvements, and also, many new features<br />
<br />
this list is not really showing pictures, and also not everything that is in the release, but now, there are more people cooperating on the docs so I hope, the pictures will make it soon to the wiki pages which now grow quite fast on the Github wiki: <a href="https://github.com/vilemnovak/blendercam/wiki">https://github.com/vilemnovak/blendercam/wiki</a><br />
big thanks for the wiki go to <b>Jeff Doyle,</b>who started this new documentation project.<br />
<br />
<br />
larger features<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3t3CWfpRrzQjI1lCEeT3SRCUVW5PZB4djUJMW-08NDuRQy4pf8ff_TH8vDn1Vd4Neo6aTrA19qorkWIeJCP7FBCt7iKAFdMES2U5lqa8bguByXJFaZrxrGb-fDpweybKyMsKMZZjzVAC5/s1600/medialtest2.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3t3CWfpRrzQjI1lCEeT3SRCUVW5PZB4djUJMW-08NDuRQy4pf8ff_TH8vDn1Vd4Neo6aTrA19qorkWIeJCP7FBCt7iKAFdMES2U5lqa8bguByXJFaZrxrGb-fDpweybKyMsKMZZjzVAC5/s200/medialtest2.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">V-carve test by <b>Jeff Doyle</b></td></tr>
</tbody></table>
<ul>
<li>Polygon library was replaced with shapely library completely. This was a huge task, touching almost all areas of blender CAM. </li>
<li>OpenCAMlib support by <b>Karol Suprynowicz</b></li>
<li>manual bridges placement - now you can define bridges with a group of curves.</li>
<li>auto bridges placement was improved</li>
<li>medial axis strategy - you can use this for V-carving and Ball-carving(not sure if that's the right name, but enables you to use the ball cutter for the same task).</li>
<li>projecte curve strategy - this is a complex strategy that enables undercuts. Some docs will be needed.</li>
<li>Intarsion tool modifies curves to be suitable for intarsion - the resulting shape can be cut inside/outside and will fit.</li>
<li>Overcuts tool - this is experimental, adds simple overcuts to the curve object, good for fast setting up of slots. </li>
<li>several new postprocessors, most of them by<b> new contributors</b>!</li>
<li>4 axis code is enabled in experimental features, but it's still heavy WIP, and is released mainly to get more people communicating about it!</li>
</ul>
<br />
<br />
<br />
small features:<br />
<div>
<ul>
<li>experimental features can be switched off in addon preferences.</li>
<li>curve remove doubles operator</li>
<li><b>Denver Hull</b> commited a patch which adds operation start-stop points and fixed some unit problems</li>
</ul>
<div>
I probably forgot a lot of what was done.</div>
</div>
<br />
<b>BIG THANKS</b><br />
to all contributors, to people who communicated on the forums, who helped by donating money, to anybody using blender CAM :)<br />
<br />
and SORRY to those I forgot to mention here. And to those to whose e-mails I forgot to reply...<br />
<br />
Enjoy using BlenderCAM and stop by on github on the forum to let us know about bugs or your ideas.<br />
<br />Anonymoushttp://www.blogger.com/profile/00069309604919012389noreply@blogger.com188tag:blogger.com,1999:blog-7633117186156873129.post-84556186152899549672015-09-27T08:07:00.000-07:002015-09-27T08:12:26.829-07:00New tutorials and Youtube playlistseveral new tutorials.<br />
<br />
After a long time, finally I have time to devote to Blender CAM too.<br />
there are a few new tutorials on various aspects, the target is to do very short tutorials for single features, so users can watch specifically what they need to learn, sort of a documentation in the form of videos.<br />
Also, I created a youtube playlist for my and other users tutorials. I will add all tutorials I find on youtube to the playlist. BIG thanks to everybody for creating the videos!<br />
<br />
Did you create a tutorial and I didn't link it - let me know!<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/videoseries?list=PLnoJmX5j9kSGdh2sVPn7pJ5b739q3zBFi" width="560"></iframe>Unknownnoreply@blogger.com49tag:blogger.com,1999:blog-7633117186156873129.post-16175564955834207912015-04-21T13:48:00.002-07:002015-04-21T13:52:46.343-07:00Bas relief code opensourced !!!!!This is good news for everyone I hope,<br />
the target of 2000 Euro has been reached in approximately one year of time.<br />
<br />
BIG THANKS to all supporters of Blender CAM. The donations definitely helped giving me time for improvements and fixes of Blender CAM in various areas, so yes, all of you out there really helped making this software what it is now.<br />
<br />
I hope everybody enjoys the addon.<br />
<br />
I hope the user base of the software grows even more in the future, as well as group of people who contribute code and help making Blender CAM better and better.<br />
<br />
and yes, the addon can be found in github repository:<br />
https://github.com/vilemnovak/blendercam/tree/master/scripts/addons<br />
<br />
and will be part of the next release of course. <br />
<br />Unknownnoreply@blogger.com49tag:blogger.com,1999:blog-7633117186156873129.post-15275154554769113692015-03-13T01:32:00.004-07:002016-01-17T14:00:24.658-08:00moving codebase to githubtoday,<br />
google code announced it's quitting. I have to move my projects,and as some people and also google suggested, the target place is github.<br />
The new repository will be here:<br />
<a href="https://github.com/vilemnovak/blendercam">https://github.com/vilemnovak/blendercam</a><br />
I will also try to carry over commit rights somehow.<br />
<br />
With this, I want to say big thanks to Google for hosting the files at least for some time. Sometimes, this seems like a normal thing that you get hosting for free, but I'd say it definitely isn't.<br />
so, thank you , Google.<br />
<br />Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-7633117186156873129.post-77176321254254117172014-12-28T13:06:00.002-08:002014-12-28T13:06:37.226-08:00Google drive sharingToday, not sure how, <br />
the access privileges to the download files were changed. A weird thing on the drive... Because I wasn't even online during the day. I changed the access rights back to everyone so downloads should work again.Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-7633117186156873129.post-72450875078801379422014-10-19T14:34:00.001-07:002014-10-19T14:51:23.765-07:00Blender CAM on Blender ConferenceBlender CAM will be presented next friday on the Blender Conference.<br />
If you are going there, stop by. I will be there wanting to discuss anything related. I will also present some videos I did on the projection which will happen also there.<br />
<br />
see the conference schedule here, the talk is on friday at 14:30 :<br />
https://www.blender.org/conference/2014/scheduleUnknownnoreply@blogger.com12tag:blogger.com,1999:blog-7633117186156873129.post-62966892245619307802014-09-30T11:34:00.000-07:002014-09-30T11:34:04.912-07:00Blender CAM 0.8.0Let me present you the new version:<br />
<br />
new features:<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSf4cOykZbS-JOo45eyEDvNTJO2x9ZQeybdsC2kLTEWUgz__mV9YPlPWO9iQ8nR-f3As-6PwpNO5SiLtMyXDdNN0KpdcpiQhxrkLHkwDnXg6Z09wW5y-MfDy9SkwVnNLLcxJuS_SlUyPk/s1600/ramps_parallel.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSf4cOykZbS-JOo45eyEDvNTJO2x9ZQeybdsC2kLTEWUgz__mV9YPlPWO9iQ8nR-f3As-6PwpNO5SiLtMyXDdNN0KpdcpiQhxrkLHkwDnXg6Z09wW5y-MfDy9SkwVnNLLcxJuS_SlUyPk/s1600/ramps_parallel.jpg" height="200" width="183" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ramps with parallel strategy</td></tr>
</tbody></table>
-<b> new strategy</b> - curve to path. Enables to tweak paths manually.<br />
-<b>support splitting of large files</b>.
This is a machine setting. Splits into files always after a limit of
operations per file is reached.-files can be exported now after
computation, e.g. if you only change feedrate. This is also faster when
you try to tweak your settings. <br />
-<b>operations now can start in the +z or -z area</b>, this was requested on the forum.<br />
-<b>improvement for ramps</b> - these now work with bridges, and are enabled for more strategies.<br />
-experimental
feature - more outlines for cutout operation. Is useful for making more
space for chips, or to make more space around the piece because of
shank. Doesn't support bridges nor sorting!-improved ramps, now work for
almost any operation. They now work as zig zag for non-looped paths, so
that the cut starts at the beggining of the path. works also with
bridges for cutout.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL4rWPiDKvZ7wLvTwOc-oH4ECNSsBFLFkvovxo5c8x8hqAJU3gWDqAUjtBanmuDKCTUZt4aA-nAQxKsB3fNBv6VOH6mwUq8AOOaVcQVQ2b86yi2sshG3Quq15j8vCmO57Ith_zcAWxwRk/s1600/progress.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL4rWPiDKvZ7wLvTwOc-oH4ECNSsBFLFkvovxo5c8x8hqAJU3gWDqAUjtBanmuDKCTUZt4aA-nAQxKsB3fNBv6VOH6mwUq8AOOaVcQVQ2b86yi2sshG3Quq15j8vCmO57Ith_zcAWxwRk/s1600/progress.jpg" height="200" width="150" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnkdGtx8HMIpxdXRWv0Vhs9iRliPnQ4qv9cx802Kp9-gmeXEFwwbXjmYI7ODxoTIY0MASaMueEJ9Mqbw8-Nd8l3Y-7S-SrOKuAswa3rtg6-95e83xB03eGjb9WOtfMC_S9m7tMKiL5MQ8/s1600/ramps_with_bridges1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a>-<b>print progress in the operations list</b>, rather than in header.<br />
-waterline works a tiny bit better.<br />
-if loading files from older files, you need to switch to blender CAM in the top header.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO_-qht62XbF7CCrK5jQ-ncxTeETW8MHu-64q0OR4_IxU-gWz_3pce8ExW-1eKckumPdtLj7WS6Zr9dJrLKGYT3G6JlkNkRjiVXDXgo_Zu7zfQM0wM0pHN9pNt4cHk_GjPT84MB3UOIFo/s1600/slices.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjO_-qht62XbF7CCrK5jQ-ncxTeETW8MHu-64q0OR4_IxU-gWz_3pce8ExW-1eKckumPdtLj7WS6Zr9dJrLKGYT3G6JlkNkRjiVXDXgo_Zu7zfQM0wM0pHN9pNt4cHk_GjPT84MB3UOIFo/s1600/slices.jpg" height="200" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">slicing</td></tr>
</tbody></table>
-basic slicing of objects, for cutting 3d objects from plywood. Just start of this, your ideas are welcome!<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
optimization:<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXVoHkpW7VteIApilFQAQ9BADbs0V5DSYIRlY5Jlr5DDqvRsdsDqQ4kg-bQaz_hVvNfNo5297xnniRgtMBwPDXQORCD6ja7MH5W-1YLw1xUwklDWcZLaMAkQ1kSikmX6OCauzlKEVvWA/s1600/pocket_faster.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaXVoHkpW7VteIApilFQAQ9BADbs0V5DSYIRlY5Jlr5DDqvRsdsDqQ4kg-bQaz_hVvNfNo5297xnniRgtMBwPDXQORCD6ja7MH5W-1YLw1xUwklDWcZLaMAkQ1kSikmX6OCauzlKEVvWA/s1600/pocket_faster.jpg" height="200" width="200" /></a>-<b>new library called Shapely can speedup pocket operations calculation up to 20X</b>, and makes all offseting of 2d paths faster. Shapely gets installed similar to Polygon and numpy.<br />
-many small optimizations made <b>generation of large files about 35-30% faster.</b><br />
<br />
<br />
fixes:<br />
-fix pocket operation missing small rest spots, this happened if stepover was larger than cutter radius.<br />
-drill paths work with object groups<br />
-brought back some panels that went missing in last version<br />
- a lot of small fixes<br />
<br />
<br />
<br />
<br />
<b>some little tools accessible through operator menu:</b><br />
<div style="text-align: right;">
</div>
<div class="separator" style="clear: both; text-align: center;">
<b></b></div>
-boolean operation for Curve Objects-object silhouette offset, works for curves and low-poly meshes<br />
<br />
<b>background work:</b><br />
- lots of code reshuffling, improvement in readability, so more coders can join the project <br />
- start of testing framework<br />
- starts for some new strategies.<br />
<br />
<b>Big thanks go to everybody:</b><br />
<b>-Giovanni Bianchessi, Bernhard Braun for doing Mac and Linux version </b><br />
<b>-everyone who gives feedback and gives images to the gallery, or contributes in any other way</b><br />
<b>-everyone who donates money</b><br />
<b>-the people who started contributing code(which will hopefully be in next releases, but I am so happy about this, I have to mention it already now ;) </b>Unknownnoreply@blogger.com38tag:blogger.com,1999:blog-7633117186156873129.post-34869549230757955452014-05-21T03:50:00.002-07:002014-05-21T03:50:13.728-07:00List of donors update<br />
I haven't done this for several months - going through all emails, writing down names, and checking if the people wanted to be actually mentioned. I want to apologize for the delay in publishing the donations, I very much appreciate all the donations. <br />
<br />
Also, all your donations are rewarded with my work. I spent a lot of
time developing new version, but things are still not stable enough to
make the release.<br />
<br />
Good news is - the list is now large enough that I had to move it to a separate page on the blog. Also, donations towards open-sourcing the bas-relief addon are halw-way there, so someday in winter I expect the target could be reached. <br />
<br />
<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7633117186156873129.post-75209966444152180632014-01-25T10:34:00.000-08:002014-01-25T10:35:12.747-08:00Blender CAM 0.7.0<br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTiVfa58TDrFSkqgdxoQ3v5qQZIrKBbrAp6qRlMXkjWlG9YGgDemOhhlGwi27FaXrT7orMLxOhWFWhVNzQlM46j5Cjly8i3t7yUnTLKOcwD5i00KdUs5OJcFzbCmBDCSiG_jfC-fePKTQ/s1600/pack.jpg" height="168" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pack curves on sheet example</td></tr>
</tbody></table>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXBDaTtb38cYa2MshBEe_4YihcLwx590O9rG7ck-kuqSL0GESaM6SrFmREJQNg7lG-1W36uvv9Vt0CNHRT98eUTy8fHt5pPjt7et4aW2Zck0rtqyb2Ao7z3qNv9N0VeRv_H74kNVtihys/s1600/pack1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><br />
New release!<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXBDaTtb38cYa2MshBEe_4YihcLwx590O9rG7ck-kuqSL0GESaM6SrFmREJQNg7lG-1W36uvv9Vt0CNHRT98eUTy8fHt5pPjt7et4aW2Zck0rtqyb2Ao7z3qNv9N0VeRv_H74kNVtihys/s1600/pack1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a>What is new:<br />
<ul>
<li>custom cutter shapes. With exact mode, only convex are supported. </li>
<li>limit curve - you can now limit any operation with a curve.</li>
<li>limit curve and ambient have now an option, whether the cutter stays inside completely, or reaches the limit with it's tip.</li>
<li>Pack curves on sheet - this helps a bit to save material. The algorithm is slow by now, but provides relatively good results</li>
<li>Code for this version was completely reorganized and there are many internal changes. </li>
</ul>
<ul>
<li>Please test and report any bugs you encounter, there might be some tricky things.</li>
<li>some more speedups in both modes.</li>
<li>Lots of bug fixes</li>
<li>Big part of work for n-axis was done, but it is not visible in UI. I cannot test the code, so I don't want to release anything. also other things are wip.<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKD0vGiNBHxdhcEuOEdVQIMlpv2FTPO7_iyZhDnoAOYxKQ9QEX0b9tAsegY0tHZA1JMxylitpIKVZeAXZbbwporsF6nuX59qGb-FRmuOcHFTb5i-pEpbD170VH8v5S_l-3YSp0WsEJqG0/s1600/limitcurve.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKD0vGiNBHxdhcEuOEdVQIMlpv2FTPO7_iyZhDnoAOYxKQ9QEX0b9tAsegY0tHZA1JMxylitpIKVZeAXZbbwporsF6nuX59qGb-FRmuOcHFTb5i-pEpbD170VH8v5S_l-3YSp0WsEJqG0/s1600/limitcurve.jpg" height="292" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">limit curve used on an operation </td></tr>
</tbody></table>
</li>
<li>All the code was separated into libraries. I wanted it to be more readable, and also would like to invite more coders to join.</li>
</ul>
As always, big thanks to:<br />
as always, thanks to:<br />
<br />
<ul>
<li>Bernhard Braun and Giovanni Bianchessi for linux & mac builds</li>
<li>Gaël Rosset for extensive reporting of bugs</li>
<li>everybody who posted feedback or donated</li>
</ul>
this help is essential for the project, I don't have time to test everything properly, and donations help me to save some extra time.<br />
<br />
Also, new tutorials coming soon! and more surprises ;)Unknownnoreply@blogger.com14tag:blogger.com,1999:blog-7633117186156873129.post-42470518961707595092013-11-19T13:47:00.001-08:002013-11-19T13:47:55.068-08:00Bas relief addon<div class="separator" style="clear: both; text-align: center;">
<a href="https://lh6.googleusercontent.com/pDVl4qE4u7yiyJdQXjXnhoJaph4E4g80-_xxGVahlbIuFU3NbfD4Qb66xfbtV2EHtfziVbK82ibpDDxXNxSW5MAOHgR4NjsN5qJbNgwA6HC2fADv0BjP9_7AtQ" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="347" src="https://lh6.googleusercontent.com/pDVl4qE4u7yiyJdQXjXnhoJaph4E4g80-_xxGVahlbIuFU3NbfD4Qb66xfbtV2EHtfziVbK82ibpDDxXNxSW5MAOHgR4NjsN5qJbNgwA6HC2fADv0BjP9_7AtQ" width="640" /></a></div>
<b style="font-weight: normal;">I just finished the bas-relief addon. </b><br />
everything about it will be on a separate bas-relief addon page here: <a href="http://blendercam.blogspot.sk/p/bas-relief-addon.html">http://blendercam.blogspot.sk/p/bas-relief-addon.html</a><br />
<b id="docs-internal-guid-3e7aa514-7253-e800-de2d-115eb7798218" style="font-weight: normal;"></b>Unknownnoreply@blogger.com5tag:blogger.com,1999:blog-7633117186156873129.post-68053062613119328582013-10-10T04:53:00.001-07:002013-10-15T07:52:40.004-07:00Looking for a 4 or more axis machineFor development purposes of BlenderCAM and my personal artistic projects,<br />
I am looking for sponsors, who would donate any functioning machine, which has more than 3 axes.<br />
The machine would be used mainly to develop BlenderCAM for more axis milling.<br />
<br />
Note: I could do also with a robot arm! ;)<br />
<br />Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-7633117186156873129.post-48676430914028571342013-09-30T14:14:00.001-07:002013-09-30T14:14:41.461-07:00Blender CAM 0.6.0<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjQ6FAmDhUZdAKcsBI8nmaV2uEUynPmyL21IF1qBZd6zYNioVrdPZEuaeY693eYa83Mqv2b8M7hI6C144hcUguFMFly__2231JbvfGK2kZGbb9iNo2SAcDUVj0VRQSW7kjzPv4hjb86i0/s1600/chain_simulation.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="135" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhjQ6FAmDhUZdAKcsBI8nmaV2uEUynPmyL21IF1qBZd6zYNioVrdPZEuaeY693eYa83Mqv2b8M7hI6C144hcUguFMFly__2231JbvfGK2kZGbb9iNo2SAcDUVj0VRQSW7kjzPv4hjb86i0/s200/chain_simulation.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">simulated chain parallel + pencil operations</td></tr>
</tbody></table>
What is new:<br />
<ul>
<li>chain operations - this is useful to export more operations in 1 file and to do simulation of more operations in line - to see e.g. roughing and also finishing</li>
<li>bridges for cutout operation. This is automatic by now, manual placement is on todo. Bridges don't work well together with ramping options yet.</li>
<li>some essential fixes - undercut problem with stay low option, protect vertical fix</li>
<li>pencil strategy has been updated. This is still very experimental, but I think for artistic use it might be allready tested (mainly cleanup of edges when doing reliefs, which is what I use it for) </li>
<li>on the coding side, a lot comments were added.</li>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="clear: right; float: right; margin-bottom: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJDTXttSaGJkj2lVbXPPVb3W5lhfto0RSPxSWtiXSeo559KsN8nS7-Ni7Q4APIxvdhTa90zFI4E1qb0PUtp7h3gOwiylfcCu2tikt7DkP4oP3i-0ErCTPg1AETvXy6fzUIx7xcG0G_m90/s1600/bridges.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="105" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJDTXttSaGJkj2lVbXPPVb3W5lhfto0RSPxSWtiXSeo559KsN8nS7-Ni7Q4APIxvdhTa90zFI4E1qb0PUtp7h3gOwiylfcCu2tikt7DkP4oP3i-0ErCTPg1AETvXy6fzUIx7xcG0G_m90/s200/bridges.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">automatic bridges for cutout operation</td></tr>
</tbody></table>
<li>Blender version has been updated to the latest version.</li>
</ul>
<div>
as always, thanks to:</div>
<div>
<ul>
<li>Bernhard Braun and Giovanni Bianchessi for linux & mac builds</li>
<li>Gaël Rosset for extensive reporting of bugs</li>
<li>everybody who posted feedback or donated</li>
</ul>
<div>
this help is essential for the project, I don't have time to test everything properly, and donations help me to save some extra time.</div>
</div>
<div>
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-7633117186156873129.post-38917834866309865092013-08-12T16:21:00.000-07:002013-08-12T16:21:17.390-07:00Blender CAM 0.5.0<div style="text-align: justify;">
What is new:</div>
<ul>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeKQ_wKZMmMiCn9GDoMgxhNOupJniAjLNDZKf7gkDI5EFiAoktLb7dB9ptlQBFu4Mo7TzQMX1wN4dX0IERd-Dn1sCm2_dgh6C4YOYOCrx0g19GpOk6XXovWzRbtlQD6TOLJaRoIsB6VQk/s1600/text.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: justify;"><img border="0" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeKQ_wKZMmMiCn9GDoMgxhNOupJniAjLNDZKf7gkDI5EFiAoktLb7dB9ptlQBFu4Mo7TzQMX1wN4dX0IERd-Dn1sCm2_dgh6C4YOYOCrx0g19GpOk6XXovWzRbtlQD6TOLJaRoIsB6VQk/s320/text.jpg" width="320" /></a>
<li style="text-align: justify;">Exact mode is now faster by around 25-30 %</li>
<li style="text-align: justify;">support for text objects - they kind of worked in some situations but that was a coincidence! :) Now text is properly supported.</li>
<li style="text-align: justify;">default threshold for optimisation was lowered, the new algorithm works better with that</li>
<li style="text-align: justify;">Waterline with layers was fixed, now waterline works much more like in other CAM programs. It is however still experimental feature!</li>
<li style="text-align: justify;">Drill paths now support transformations of the source curve object</li>
</ul>
<div style="text-align: justify;">
There are not so many changes as usual, but I'm kind of running in summer-mode ;)</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Support this project by:</div>
<br />
<ul>
<li style="text-align: justify;">sending feedback on forum</li>
<li style="text-align: justify;">posting images of your work on the forum</li>
<li style="text-align: justify;">learn python and start developing with me</li>
<li style="text-align: justify;">send some money</li>
</ul>
<br />
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Big thanks go to:</div>
<br />
<ul>
<li style="text-align: justify;">Bernhardo Braun and Giovanni Bianchessi for release builds Linux/Mac</li>
<li style="text-align: justify;">everybody who donates, reports bugs on the forum and posts feedback</li>
</ul>
<br />
<div style="text-align: justify;">
<br /></div>
Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-7633117186156873129.post-48252792207007451992013-06-19T11:01:00.003-07:002013-06-22T06:05:04.397-07:00Blender CAM release 0.4.0 is out<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqZ_bLnDxxXKTB0Stxx6m6goZzqt7wnyJn8b6o30gj6eDf4TCMH76_B6LNM-1yQrB_if8DWdi9SnpY8TjNHde1PsKNHF9tn8zYjnJipFKMAZKHhJDPMDj7m9YElzopus7xh7RCxRNMXM/s1600/helix.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="125" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSqZ_bLnDxxXKTB0Stxx6m6goZzqt7wnyJn8b6o30gj6eDf4TCMH76_B6LNM-1yQrB_if8DWdi9SnpY8TjNHde1PsKNHF9tn8zYjnJipFKMAZKHhJDPMDj7m9YElzopus7xh7RCxRNMXM/s320/helix.jpg" width="320" /></a></div>
Because some things were finished, and also, some serious bugs were fixed, here comes the new version.<br />
features:<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOh75DUlYOvIRwW98EG4pANodoZ6z2UumAlJ788NTiO3o33FVXb_BowsyPwWdvUSSr3K_AIrLT6AUkNVhls_k9H-L45TJNyD6MAvpDiwbhK0Ei2swybahT1qvBUAhlxTP2FBoN7YRruOY/s1600/first_down.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOh75DUlYOvIRwW98EG4pANodoZ6z2UumAlJ788NTiO3o33FVXb_BowsyPwWdvUSSr3K_AIrLT6AUkNVhls_k9H-L45TJNyD6MAvpDiwbhK0Ei2swybahT1qvBUAhlxTP2FBoN7YRruOY/s200/first_down.jpg" width="200" /></a></div>
<ul>
<li>Background operations - this saves your precious time and enables you to use more cores. You can continue working on other operations while computing in background. You have to save your file before sending operations for background computing. status of computations is in upper info bar in blender. </li>
<li>Helix entry for pocket - experimental. </li>
<li>Retract arc for pocket - experimental too. Both aren't made if there is no space for them.</li>
<li>First down option for cutout paths - this goes all layers down on one contour, then goes to the next one. a condition for ramp down and out.</li>
<li>Ramp down cutout operation - experimental - ramps down based on layer settings</li>
<li>Ramp out - goes on along the outline, good if you don't want to leave a mark after the tool finishes and leaves material on same spot.</li>
<li>A lot of cutter and operation presets, all made by Bernhard Brown</li>
<li>improved path filtering, files are smaller now</li>
<li>a lot of small tweaks and fixes in the UI</li>
</ul>
<div>
Also, a very serious bug got a fix now... it occured when more than 2 layers were used, and there were sharp jumps in the path.<br />
<br /></div>
<div>
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Y3XDKWKnpgY?feature=player_embedded' frameborder='0'></iframe>also made 2 videos, background operations and doing a simple cutout operation with the new options. Sorry, without commentary, no time for that now, but there are key strokes and mouse buttons recorded, so they can serve as a simple tutorial...</div>
<br />
<div>
<br />
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/kF872lDrR-Y?feature=player_embedded' frameborder='0'></iframe></div>
Unknownnoreply@blogger.com9tag:blogger.com,1999:blog-7633117186156873129.post-36707289315007307632013-06-17T03:14:00.000-07:002013-06-17T03:14:06.532-07:00Serious bug found todaytoday I confirmed a bug which was reported by Juan-Carlos Furest on the forum. It causes plunges deeper than a layer step down(!) when the slope of the object is high or 90 grades.<div>
I am sorry for this bug and will try to fix it as soon as possible, hopefully today.</div>
<div>
Also, then I will try to release new version .</div>
Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-7633117186156873129.post-79102689464924331382013-05-23T12:01:00.002-07:002013-05-23T12:01:31.391-07:00helical entryThis was requested by some people, although I don't really need it for woodcarving. It's a helix entry into material, with options for angle and diameter. Only for pocket now:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC3bi22NzM3K_qUNjHHdMSGruFGgn3T0wwUL9aEYMRmUABSidomt_Y1shVZlWQmgnERaYGAD7RltJYHQEgAIDpszoT_WfRY0Lytfityl3GQBy9RlFjlVjS0T7hC31-j2v2L4mVop85Fk4/s1600/helix.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="249" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiC3bi22NzM3K_qUNjHHdMSGruFGgn3T0wwUL9aEYMRmUABSidomt_Y1shVZlWQmgnERaYGAD7RltJYHQEgAIDpszoT_WfRY0Lytfityl3GQBy9RlFjlVjS0T7hC31-j2v2L4mVop85Fk4/s640/helix.jpg" width="640" /></a></div>
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7633117186156873129.post-28213310052517181572013-05-21T01:45:00.001-07:002013-05-21T01:45:14.276-07:00Time for art.<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWzabmYwlesjmIiiSp2qryRimEf55Nb1yCXYP2Sd6Jx9O0_-j3vlQ0ZWd6dMd_zVpbEvdqpb8FjzeQqgKn0ZU7iEDQU7ugg31OA5XorNYQCLZhlB2bFz3P8Yx_caLxIccEnlYooUyFcsA/s1600/IMG_4746.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWzabmYwlesjmIiiSp2qryRimEf55Nb1yCXYP2Sd6Jx9O0_-j3vlQ0ZWd6dMd_zVpbEvdqpb8FjzeQqgKn0ZU7iEDQU7ugg31OA5XorNYQCLZhlB2bFz3P8Yx_caLxIccEnlYooUyFcsA/s640/IMG_4746.JPG" width="640" /></a></div>
<br />
<div>
I spent some time doing my art, which is still my priority. Behold the battle with the cars!</div>
<div>
There are some little updates in the code, but still far from next release.</div>
<div>
Main improvement is in contour processing, where you can now choose to ramp down continously around the contour, and set 'first down' option for cutting more contours - this enables to cut things out of sheet of material one by one even if you use layers.</div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBEKpabxGIGVYnSNYS_Y7PYCpe7hRC-r_vu5nCvf3QLBYMHHltMOhsFXkGGdBevtlODIuD6bMrxq2SlkiKM0ai2NBb7MaEJuOOuzSLjBqVtZz2KqofcYqtlsAjxUtv98ZfZRGmdnFUL1c/s1600/first_down.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="220" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBEKpabxGIGVYnSNYS_Y7PYCpe7hRC-r_vu5nCvf3QLBYMHHltMOhsFXkGGdBevtlODIuD6bMrxq2SlkiKM0ai2NBb7MaEJuOOuzSLjBqVtZz2KqofcYqtlsAjxUtv98ZfZRGmdnFUL1c/s320/first_down.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">ramp contour and first down option examples</td></tr>
</tbody></table>
<div>
<br /></div>
Unknownnoreply@blogger.com10tag:blogger.com,1999:blog-7633117186156873129.post-44741990310463338312013-05-12T23:01:00.000-07:002013-05-12T23:33:12.825-07:00release 0.3.0Hello, tons of work have been done, besides many bugfixes there are some bigger news:<br />
<br />
<ul>
<li> collision precision mode, improves greatly precision for projects where this is needed. This is a great achievment, because the collision library allows to detect collision from any angle, so it will be great for 4 or 5 axis machining(in the far far future ;) ). Old method is still better for high poly meshes and the only one for images - not so precise, but faster. This was a lot of work. It's relatively slow by now :( , but produces very nice paths:)</li>
<li> export is now handled by the original Heeks CNC nc library, which has been converted for Python 3 and fixed in some parts. It needs probably more fixing to enable more than the post-processors which are currently available. Good news is, FreeCAD is going to use it too, so the library will get attention from more developers :). This library is BSD license, while blenderCAM is GPL, so if anybody reuses this library, please remember this is to be respected.</li>
<li> support for groups of objects, a big recode.</li>
<li> tool id,tool change, spindle on/off, spindle speed are now exported.</li>
<li> operations can be moved up and down in the list, copying is more convenient.</li>
<li> many UI tweaks </li>
<li> UI speed should be improved a lot, because of update functions</li>
<li> warning system should have now a better 'backend', because of proper update functions </li>
<li> recursion depth bug solved - curve parenting algorithm could run out of recursion depth if the number of path parts was >1000.</li>
<li> removed 'use all geometry' option, and instead made support for groups of objects.</li>
<li> fixed cutout operation when cutting from image source - did cut border and thanks to it offset to opposite direction!</li>
<li> fixed a bug with simulation - could be accidentaly performed in 8 bit depth</li>
<li> fixed some bugs coming from blender API changes.</li>
</ul>
<div>
As you can see, the development is going on very wildly. Do you appreciate the many working days which were put into this release? If you'd like to help, theres a lot of options. Consider helping in one of these ways: </div>
<div>
<ul>
<li>making a donation</li>
<li>reporting bugs, doing some testing of the new features, look into g-code generated by blenderCAM and see if everything works as it should. I have a very simple machine where I run mach3 gcode, so I can't test much in this area.</li>
<li>doing more presets for cutters, machines, operations, and sending them to me</li>
<li>writing documentation or tutorials and sending those to me , I will put them on the blog, or post these on your website.</li>
<li>uploading your images and describing your experience in the forum, a nice gallery means more visitors->more donations and help-> a better software for you to use.</li>
</ul>
<div>
Thanks to:</div>
<div>
<ul>
<li>All users who tested, sent feedback, submitted images, and donated money to the project</li>
<li>Bernhard Braun for linux builds, testing and feedback</li>
<li>Giovanni Bianchessi for mac build</li>
</ul>
</div>
<div>
<br />
<span style="color: red;">Please take into account that the release can have some bugs, so be sure to look at your paths carefully and do simulation before you use them.</span></div>
</div>
<br />Unknownnoreply@blogger.com3tag:blogger.com,1999:blog-7633117186156873129.post-22734776952876407472013-05-04T15:13:00.000-07:002013-05-04T15:13:40.309-07:00Forum pageThere is now a forum page, which uses an embedded nabble forum. <br />
<br />
Anybody knows about better forum which could be embedded?<br />
<br />
this one will have to serve now. I spent today whole evening with it, while i could have spent it coding something new into blender CAM... ;)<br />
<br />
Until now I tried to respond to the many emails and messages I got here, which became impossible with my time which I have for development. <br />
<br />
Since now, I'd like to ask everybody to post on this forum, and I will try to respond there, and other users can respond there too. <br />
<br />
Unknownnoreply@blogger.com6tag:blogger.com,1999:blog-7633117186156873129.post-5649444905691342202013-05-03T14:43:00.001-07:002013-05-03T15:33:29.627-07:00Linux and Mac build availableI am sure people coming here will welcome these good news:<br />
<br />
we now have builds for more platforms - I want to thank to all who helped to provide these builds.<br />
Now there are several builds for linux(I put online 3 of them, so if one doesn't work, just try anotherone ;) ), and there is a mac build since 0.2.2 version...<br />
<br />
The next version of blenderCAM will be for blender 2.67 and still needs some polishing, but I hope it will come in a week or two.<br />
<br />
I want to apologize for late replies on emails.<br />
I am now recieving quite a lot of various messages from blender CAM users, and probably I should start a forum here, so that everything is logged properly and users can give each other support. I probably will also upload blender CAM to some svn site or something similar, so that more people can start contributing.<br />
<br />Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7633117186156873129.post-19051317162010935112013-04-24T15:28:00.001-07:002013-04-24T15:43:16.594-07:00update 0.2.3this update fixes some bugs, and mainly has improved exporters.<br />
I also decided to release it because I plan some bigger changes which will still take some time. Please test and report if things don't work.<br />
<br />
list of changes:<br />
<br />
<ul>
<li>object transforms - scale and rotation are now properly respected.</li>
<li>when cutting from curves, hierarchical sort now works with the on-line option.</li>
<li>fixed a bad bug with circles strategy - could loop parts of path absolutely wrong.</li>
<li>experimental Heidenhein exporter, first version of postprocessor library, I hope it will become better with time. Needs testing all exported files again!</li>
<li>support for imperial units - I can't check if this is actually right, can somebody confirm? It simply converts to inches, also saves units as part of machine setup</li>
</ul>
<br />
<br />
Big thanks to everybody who donated to the project!<br />
<br />
Also, there is now a Mac build for download on the download page.<br />
<br />
What is a big success is that the bullet collision library can now be accessed from python to detect collisions :) this is great news, although coding these changes took me a lot of time. I hope you can see the effect of this improvement in the next version of Blender CAM.Unknownnoreply@blogger.com7tag:blogger.com,1999:blog-7633117186156873129.post-48590845306399625532013-04-02T17:30:00.002-07:002013-04-02T17:33:15.393-07:00update 0.2.2new stuff:<br /><ul>
<li>Initial emc support. I studied some other gcodes finally, but they are not there yet :) . <span class="Apple-tab-span" style="white-space: pre;"> </span>Also, I don't have a way to test emc file yet</li>
<li>circle strategy added</li>
<li>ported to blender 2.66 (some api changes and library builds)</li>
<li>machine bounds are displayed now</li>
</ul>
<br />
fixes:<br />
<br />
<ul>
<li>Fixed operation depth, when the specified depth was deeper than actual object depth - I made it to respect the user's choice, not limiting it to the depth of object or material. (this is based on my own use case)</li>
<li>Fixed spiral path - insideout option and conventional movement were behaving wrong.</li>
<li>counter clockwise spindle direction for block and spiral strategy fixed.</li>
</ul>
Otherwise I did a lot of other background work , which is not visible yet. I made a better 3d silhouette algorithm, but it only works in some cases well, so I still have to work on int. Also working on better collision code.<br />
<br />
Download links are updated now.Unknownnoreply@blogger.com16tag:blogger.com,1999:blog-7633117186156873129.post-46321766004542172013-03-11T02:48:00.000-07:002013-03-18T15:28:59.610-07:00Development resumedI returned from the trip and the development efforts will start again.<br />
I want to THANK tho those who donated, it was a pleasant surprise and a good motivation to go on with the efforts. I also want to reply to the emails I got, as soon as possible.<br />
My plans, regarding to what people wrote me, are these:<br />
<br />
<ul>
<li>Bring Blender CAM up to date with newest blender</li>
<li>EMC exporter</li>
<li>imperial units support</li>
<li>tutorial on sizes and units in Blender CAM</li>
</ul>
Unknownnoreply@blogger.com4tag:blogger.com,1999:blog-7633117186156873129.post-7479863542421321262013-02-03T09:53:00.002-08:002013-02-03T09:53:30.177-08:00Development on hold for 1 month - februaryI am going to travel a bit, so the development will be on hold for some time, <div>
The current version 2.1 is quite stable and working nicely in most cases.</div>
<div>
<br /></div>
<div>
There's still need for tutorials, if anybody is working with the add-on, I will be glad to see some. </div>
<div>
<br /></div>
<div>
Next steps in development will be finishing exact silhouette algorithm, later doing better collisions generally, afterwards probably some path optimisations, like various options for entering material e.t.c. or completely new strategies.</div>
<div>
<br /></div>
<div>
Any form of feedback is welcome, I will respond as soon as I can.</div>
Unknownnoreply@blogger.com10